Somebody always ends up as the odd one out. These are the pairs, trios and whole-cast sets that work — grouped by fandom, with every card on one button where possible.
Squad Builder
Two questions, and nobody has to be the one who "forgot" to dress up.
No universe by that name — try another spelling, or .
Nothing matches all of those. .
Stranger Things
Camp Know Where sweethearts, matching camper badges and a long-distance radio call.
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The metalhead dealer and the head cheerleader — opposite ends of the Hawkins High cafeteria, briefly in the same trailer.
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The gruff chief and the lab kid he hides in his cabin — a badge and a subject number side by side.
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Two Hawkins retail name tags: the Melvald's clerk and the RadioShack manager who dated her.
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Adopted siblings starting over at a California school, neither fitting in.
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Platonic co-workers turned permanent double act, bickering the whole shift.
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Season one's awkward triangle: the best friend, the girlfriend who went to the party, and the kid with the camera.
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The original D&D party plus their fifth member, all in matching Hawkins Middle IDs.
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The season four school year in one hallway: the kids now in high school, Nancy running the paper, and Hellfire's dungeon master.
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The Fifth Element
Priest and apprentice of the same order — robes plus a flustered assistant reads instantly as a pair.
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The cab driver and his passenger — the pairing the whole multipass gag comes from.
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Same two-person act in the older card design, for couples who want the plainer prop.
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The radio host and the station boss yelling into his earpiece — loudest possible two-person bit.
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Industrialist in the tailored suit next to the nervous young man who gets ordered around; a clean boss-and-underling read.
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Two uniformed officers and the ex-major they drag back into service — one civilian among the brass.
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Everyone aboard the cruise liner at once — performer, host, passengers and the man who shouldn't be there.
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Heroes, military, clergy, media and the arms dealer — the entire 23rd-century cast in one room.
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Ghostbusters
Old co-authors who wrote the ghost book together, back in business after one of them tried to live it down.
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The receptionist who keeps the firehouse running and the physicist who barely notices she's flirting.
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The salesman and the scientist — one talks to clients, the other talks to the equipment.
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Three academics and the guy they hired off the street — the standard four-person proton pack lineup.
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Four investigators plus the receptionist they kept on despite the evidence, with the ECTO-1 permit optional.
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The whole payroll of the original company, desk included, with a parking permit for the driver.
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Every badge in the collection — both companies, both receptionists, one parking spot to argue over.
$194.70$219.45save $24.7511 cards · $17.70 each
Scream Queens
The sorority president and the frat president as campus power couple, matched in self-regard and matching IDs.
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The pledge and the student journalist working the killings as a two-person investigation.
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Three fraternity brothers who do everything as a unit, which is the whole joke of the costume.
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The roommates-plus-reporter trio who actually try to solve the case while everyone else shops.
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One leader and four numbered followers — the ranking is built into the names, so the group hierarchy reads instantly.
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The hospital payroll — owner, two surgeons, the administrator, the candy striper and the intern nobody wanted to hire.
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Sorority, fraternity, the two students investigating them, and the Red Devil hiding somewhere in the enrollment list.
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Agents of S.H.I.E.L.D.
Mentor and recruit — the man who brought a hacker onto the plane and the agent she became.
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Two career SHIELD administrators who have signed off on each other's paperwork for years.
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The handler and his pilot: he talks, she flies, and neither needs to explain the arrangement.
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The inseparable lab pair — one engineer, one biochemist, finishing each other's sentences in matching blue jumpsuits.
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The veteran badge-carriers from before the fall — deputy director, field specialists and the agent who logged the most miles.
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Coulson's original six-person plane crew: command, pilot, muscle, two scientists and the hacker, with one traitor built in.
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Everyone with a lanyard: the field team plus the agency brass, all badged for the same org chart.
$139.80$159.60save $19.808 cards · $17.48 each
Ferris Bueller's Day Off
The student ID and the alias he uses to bluff his way into a restaurant table — one person's real and fake credentials, or two people running the same con.
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The instigator and the friend who gets talked into everything — the core best-friend pairing of the movie.
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Two people who both want Ferris caught and end up turning on each other instead.
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Obsessed dean and the secretary who keeps correcting him, both in faculty-badge format.
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The three who spend the day in Chicago together — ringleader, worrier, and girlfriend along for it.
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Three kids skipping school plus the sister and the dean trying to prove it — a group of five with a built-in argument.
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Students, faculty, and the Sausage King alias — the full set for a group that wants both sides of the hallway covered.
$124.80$139.65save $14.857 cards · $17.83 each
SpongeBob SquarePants
Father-and-daughter costume where one signs the paychecks and the other wants a bigger one.
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Current fry cook meets the predecessor he can never quite live up to.
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Best friends on the same shift, one obsessively competent and the other barely trained.
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The enthusiastic fry cook and the cashier who resents him, stuck at the same counter.
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Boss, fry cook, cashier and the temporary hire who makes everything worse — a complete shift in four people.
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The owner, his daughter, and three fry cooks past and present arguing over hours.
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Every badge on the roster, from the manager down to the one-episode hires.
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Superstore
The veteran floor supervisor and the idealistic new hire who argues with her about everything and then doesn't.
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Best friends on the sales floor, one oversharing and one keeping a very large secret.
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The rules-obsessed assistant manager and the PA-system cynic she keeps circling back to.
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Store management in order of authority: the soft manager, the enforcer under him, and the supervisor who actually runs the place.
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The break-room regulars who work the same shift and spend most of it not working.
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Every badge in the store, from the manager down to Sandra, who gets volunteered for everything.
$139.80$159.60save $19.808 cards · $17.48 each
The Breakfast Club
The wrestler and the outcast who end detention as a couple — letterman jacket against layers of black.
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The detention troublemaker and the authority figure counting out extra Saturdays — the film's central standoff, readable from across a room.
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The princess and the basket case, the makeover pair whose opposite looks do the costume work for you.
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The vice principal and the janitor who actually knows what goes on in the building — a two-person staff costume for people who don't want to dress as teenagers.
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The five students stuck in the library together — brain, athlete, basket case, princess and criminal, one archetype per person.
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All five students plus the two adults supervising them, which covers everyone who spends the day in the building.
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Pitch Perfect
The headphones-on loner and the movie-obsessed Treblemaker who won't stop talking at her — the central will-they-won't-they of the first film.
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Rival-group antagonists who insult each other into a flirtation; works as a pair because neither will concede a line.
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The Bellas' co-captains: one all warmth and recruiting, one all clipboard and discipline.
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The three-way tug over the Bellas' setlist — new arranger, peacemaker, and the captain defending tradition.
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The a cappella group itself: matching student IDs, five distinct personalities, one riff-off.
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Bellas and Treblemakers together — the full Barden a cappella rivalry in one group photo.
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Men in Black
Inmate record and visitor pass: the prisoner and the girlfriend who comes to see him, two badges that only make sense together.
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The original partnership: the loud rookie and the deadpan veteran, matching black suits, opposite energy.
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The London field pair plus the branch chief who signs off on them — a built-in chain of command for three.
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A post office supervisor and the two aliens on his staff — ordinary USPS badges, deeply abnormal employees.
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The sixties-era headquarters roster under Chief X, for a group that wants narrow ties and skinny lapels.
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The first-film office: two partners, the agent being retired, the recruit from the morgue, the director who runs them, and the dog.
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Bond...James Bond
The last of the old-style 007 and the reboot that replaced him — same badge number, different century.
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The original 007 and the one-film replacement who had to walk into the same dinner jacket — a handover duo with built-in tension.
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Back-to-back 007s playing the role in opposite directions: raised eyebrow versus clenched jaw.
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The three earliest 007s in sequence, for a trio who want the tuxedo-and-martini era rather than the modern one.
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Every 007 before the reboot, in order of service — five people, one job title, five very different interpretations.
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The full succession of agents to hold the double-O number, so the whole group arrives in matching suits with mismatched credentials.
$104.85$119.70save $14.856 cards · $17.48 each
The Walking Dead
The two earliest survivor camps back to back — the quarry outside Atlanta and the Greene farm that took the same group in.
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Fan credential plus autograph card — the two things a pair of convention-goers actually carries.
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One card is the group settled behind fences, the next is the same group scattered and regrouping after losing them.
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Three consecutive chapters of the same road trip: escaping Terminus, arriving at the walls, then running the place.
$39.90$44.85save $4.953 cards · $13.30 each
Four seasons of the same group losing a home and finding the next one, in order, so a group of four can stand in sequence.
$49.90$59.80save $9.904 cards · $12.48 each
The full run of season cards plus a fan credential — camp to Alexandria, one per person, in broadcast order.
$94.80$109.65save $14.857 cards · $13.54 each
X-Men
Old friends on opposite sides of the mutant question — the argument that drives the whole franchise, in two badges.
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The couple who can't touch: a Southern flirtation played out entirely at arm's length.
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A loudmouth, the earnest recruiter trying to reform him, and the teenager who refuses to be impressed.
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Magneto's side of the argument — the loyal shapeshifter, the muscle, the speedster, and the student who defected.
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The early intake at Xavier's school — trainees learning control before anyone hands them a uniform.
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The teaching staff: a headmaster, two squad leaders who disagree about everything, and the people grading the homework.
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PAW Patrol
The police pup and the fire pup are the two lead responders, and Marshall's clumsiness plays off Chase's by-the-book streak.
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The recycling pup who hates getting wet paired with the water-rescue pup who lives in the bay.
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Air rescue and snow rescue, the two pups most often sent out together on mountain calls.
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The boy who runs the operation plus the two pups he calls on first — a clear leader-and-deputies trio.
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The founding lineup from the Lookout, one pup per job: police, fire, air, construction, recycling, water.
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Ryder, the core six and the out-of-town specialists Everest and Tracker, for a group that needs every badge covered.
$174.75$199.50save $24.7510 cards · $17.48 each
Prep and Landing
Two of the sleigh team harnessed side by side, so the pair works without anyone needing to explain it.
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The Elite Unit partnership: the jaded veteran and the over-eager rookie assigned to him, which reads instantly as a two-person costume.
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Brothers on opposite sides of the North Pole hierarchy — Elite Unit badge next to Coal Elf Brigade badge does the joke for you.
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The desk crew running the boards back at the North Pole while everyone else is in the field.
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Field agents, coal detail and the Command Center handlers who direct them — one mission, four job titles.
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Every division on one night: elite unit, coal brigade, command center staff and the reindeer pulling the sleigh.
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Marvel Comics Classic Comic Styled ID Cards and Badges
Weapon X leftovers: one won't shut up, the other won't answer — a loudmouth-and-grump duo.
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The couple that can never touch — a flirt in a trench coat next to a woman in long gloves.
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Two sets of claws with the same history and a permanent grudge; works best when the pair already bicker.
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A shapeshifter with her son and her foster daughter, all three on opposite sides of the same fight.
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Magneto and his recruits, including the son who keeps leaving — the villain table at the party.
$69.90$79.80save $9.904 cards · $17.48 each
The field roster that actually ships out together, with Jubilee tagging along behind Wolverine.
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Doctor Who
The original and the grumpiest revival Doctor, two old men arguing about manners while refusing to regenerate.
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The scruffy cosmic hobo beside his loudest, most garishly dressed future self — the contrast does all the work.
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Cricket whites and a pinstripe suit, one of them fanboying over the other and both wearing glasses they don't need.
$34.95$39.90save $4.952 cards · $17.48 each
The original trio forced to share a console room, bickering the entire time — a clean three-person set for the black-and-white-to-colour era.
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Five classic incarnations pulled out of their own timelines at once: cane, recorder, frills, scarf, celery.
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One continuous regeneration chain from leather jacket to bow tie to rainbow coat, each handing off to the next.
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The Office
The reception desk and the salesman leaning on it — the easiest two-person read in the whole office.
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Regional manager and his self-appointed Assistant Regional Manager, who will correct you on the title.
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Three desks pushed together, three completely incompatible personalities, one department.
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The entire startup headcount — founder, salesperson, and receptionist — working out of a converted closet.
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The quiet, exclusive book-and-tea club formed specifically to keep certain coworkers out.
$69.90$79.80save $9.904 cards · $17.48 each
A five-person committee that runs on power struggles over streamers and sheet cake.
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Black Panther / Wakanda
A couple who end up as the general and the border chief on opposite sides of the same fight.
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Cousins with the same claim to the throne and opposite ideas of what to do with it — the central rivalry, two cards.
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King and little sister who builds all his gear and never lets him forget it.
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King, spy and general — the three who actually go abroad and do the work.
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The four who keep the throne standing: the king, his tech lead, his spy and his general.
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Every side of the succession fight in one group — loyalists, defectors and the challenger.
$104.85$119.70save $14.856 cards · $17.48 each
Wynonna Earp
One carries the curse, the other does the homework — sibling costume with built-in bickering.
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The researcher and the sheriff's deputy, the couple everyone in Purgatory already knows about.
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The heir and the immortal gunslinger — a working partnership that keeps blurring into something messier.
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Two sisters and their respective partners — the group that actually lives together between jobs.
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The field unit itself: handler, heir, hired gun and the lab tech who keeps them supplied.
$69.90$79.80save $9.904 cards · $17.48 each
Every badge in the division, from the field agents to the science department, for a six-person group.
$104.85$119.70save $14.856 cards · $17.48 each
Portal
The two best-known Aperture promises — the reward and the complaint — carried side by side as matching facility notices.
$28.95$33.90save $4.952 cards · $14.48 each
Two instruction cards from the same training series: one tells you what to think about, the other tells you what not to do.
$28.95$33.90save $4.952 cards · $14.48 each
Three warning placards from the same facility, so the group reads as one long list of things that can go wrong on the testing floor.
$45.90$50.85save $4.953 cards · $15.30 each
The full orientation packet minus the cake — four Aperture-issued notices worn as a group of test subjects who actually read the handouts.
$57.90$67.80save $9.904 cards · $14.48 each
Every Aperture notice card at once, so a whole group arrives as the facility's complete signage.
$74.85$84.75save $9.905 cards · $14.97 each
Fictional FBI Agents
Field agent and the loud deputy director who sent him; works best when one of you commits to the volume.
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The believer and the skeptic sharing one basement office — the default two-person FBI costume.
$34.95$39.90save $4.952 cards · $17.48 each
Same partnership, later-era badges, for pairs who want the revival look instead of the nineties one.
$34.95$39.90save $4.952 cards · $17.48 each
Four agents whose caseloads are all unexplained — two partnerships that pose like one task force, with Cole as the ranking officer.
$69.90$79.80save $9.904 cards · $17.48 each
Every screen agent in the collection, one card each — a lineup of dark suits where the only difference is the name on the badge.
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Sixteen Candles
The freshman handed the prom queen and the car — a mismatched pair that works precisely because nobody expects them side by side.
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The senior power couple on their last night together: matching status, zero compatibility.
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The reluctant confidante and the freshman who will not stop talking — a comedy duo built on one of them wanting to leave.
$34.95$39.90save $4.952 cards · $17.48 each
The sophomore with the crush and the senior who actually noticed — the central pairing, one card nervous, one card unbothered.
$34.95$39.90save $4.952 cards · $17.48 each
All four corners of the school hierarchy in one hallway: the overlooked sophomore, the unattainable senior, the prom queen and the freshman.
$69.90$79.80save $9.904 cards · $17.48 each
The Hunger Games
District 4's victors and the series' other couple, so a pair can go as something besides Katniss and Peeta.
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The two District 12 tributes sold to Panem as a couple — the default two-person pick, one with a bow, one with bread.
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President and Head Gamemaker: one gives the orders about the Games, the other answers for how they turn out.
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Glimmer, Marvel, Cato and Clove — the District 1 and 2 tributes who hunt as a single unit in the 74th Games.
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Two tributes plus the mentor, the escort and the stylist — the full team that travels to the Capitol together.
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Monsters Inc / Monsters University
Freshman roommates who bond over glasses and flashcards before Randy trades up to the popular fraternity.
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The study-obsessed scholar and the coasting natural who start as classroom rivals and end up partners — one short and round, one huge and blue.
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The mature-student founder, the two-headed brothers, and the unhinged one — a trio that works because none of them match.
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The last-place fraternity that enters the Scare Games together, with Mike coaching and Sulley reluctantly signing on.
$89.85$99.75save $9.905 cards · $17.97 each
Every scare student on the roster, Oozma Kappa plus the roommate who defected to the rival house.
$104.85$119.70save $14.856 cards · $17.48 each
The X-Files
The believer and the skeptic who share one basement office — the default two-person X-Files costume.
$34.95$39.90save $4.952 cards · $17.48 each
Same partnership, later-season badge art, for couples who want the revival look.
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Byers, Frohike and Langly run the same conspiracy newsletter and only ever appear as a set of three.
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Two agents plus the three informants they call when the Bureau can't help — a five-person group that splits into badges and press passes.
$89.85$99.75save $9.905 cards · $17.97 each
Every badge and press pass in the collection, so a large group can mix classic and modern agents with the full Gunmen lineup.
$194.70$219.45save $24.7511 cards · $17.70 each
Resident Evil
The Umbrella insider and the cop whose department Umbrella burned, teamed up out of mutual convenience.
$34.95$39.90save $4.952 cards · $17.48 each
Two Umbrella badges from the same Hive operation — one security operative, one commando, both working for a company that is not on their side.
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The S.T.A.R.S. officer and the UBCS mercenary who end up working the same Raccoon City evacuation from opposite payrolls.
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Three badges from three different employers — Umbrella, RPD and UBCS — stuck escaping the same quarantined city.
$54.90$59.85save $4.953 cards · $18.30 each
Ash vs Evil Dead
Reluctant boss and the trainee who refuses to be impressed by him — a built-in bickering dynamic for two.
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The stockroom mentor and the devoted sidekick who calls him Jefe — one badge is worn with contempt, the other with pride.
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Two ValueStop coworkers who end up doing all the actual work; the electronics clerk and the trainee make an easy two-person look.
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The full store roster of Ghost Beaters plus a fan card for the friend who wants in without a blue vest.
$69.90$79.80save $9.904 cards · $17.48 each
School IDs
The two halves of San Dimas High's worst garage band — neither one reads right without the other.
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Scare-school roommates who started as rivals; the short overachiever and the coasting legacy student.
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The four Hawkins Middle campaign regulars, matching badges from the same school year.
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Five Shermer students from five different cliques stuck in the same Saturday detention — built for a group of exactly five.
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Half Life
The two-scientist team that works the facility together, so each badge only makes sense with the other one next to it.
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Two Black Mesa colleagues from the same test chamber day — one in the HEV suit, one in the lab coat.
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Three Black Mesa researchers clocked in for the same catastrophic morning shift, two in HEV suits and one in a coat.
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The full Black Mesa research roster — matching lanyards, clipboards and a shared employer that no longer exists.
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Office Space
A pairing built entirely on one of them refusing to acknowledge the other exists.
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The whole film in two people: one who has stopped pretending and one who has not noticed.
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A two-hander. Neither of these works alone and both work well together.
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Four badges, four bad moods, one very specific software company.
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Holiday Themed Items
Two halves of the same sleigh operation, both licensed to fly it, which is the whole joke.
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The veteran Elite Unit prepper and his relentlessly upbeat rookie partner — a matched pair of badges that reads as one two-man team.
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Three elves on headsets at mission control plus the two field agents they're talking to — a clear office-versus-field split.
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Field unit, coal brigade, command center and the two reindeer pulling the sleigh — the full Christmas Eve night shift in one group.
$139.80$159.60save $19.808 cards · $17.48 each
Avengers
Employer and head of security, where the security part is mostly driving and being ignored.
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Longtime best friends on opposite sides of the paperwork — one private contractor, one Air Force liaison.
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The four people with real badge access: the owner, the executive, the driver and the military liaison.
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The full Stark payroll plus the SHIELD agent who keeps showing up uninvited.
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The Lone Gunmen
The suit-and-tie front man beside the hacker who refuses to dress for anyone; the contrast carries the costume without explanation.
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The two who argue constantly over equipment and credit — leather-and-fingerless-gloves versus long hair and a band shirt, visually opposite at a glance.
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The full newsletter staff — three conspiracy publishers who are only ever credible as a set.
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North Pole Sleigh License
Same couple, upgraded credential — for the pair who want matching first-class clearance rather than the standard license.
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The married pair who actually run the operation — one drives, one signs off on everything else.
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Every sleigh license in the set together: a licensed pilot, a first-class pilot, and the Mrs. who outranks both.
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Santa Clarita Diet
The same husband-and-wife selling team under their old brokerage branding, for the pair who want the earlier look.
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Married co-brokers running their own agency, matching badges and very different energy levels.
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Two couples split the badges — one pair as Coby agents, one pair after the rebrand, same two realtors either way.
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Iron Man / Stark Industries
Employer and bodyguard-slash-driver, one of whom takes the job description far more seriously.
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Old friends on opposite sides of the contract: the inventor and the Air Force liaison who has to explain him to the Pentagon.
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Founder, executive, security, and military liaison — the four badges that cover the entire company.
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Shaun of the Dead
Clean and blood-splattered side by side — the same shift, four hours apart.
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Two retail workers from two shops on the worst possible morning. Sold as a single set.
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Twin Peaks
The hard-of-hearing boss and his unfailingly polite field agent, both badges in matching format so the two props read as issued by the same office.
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Same Bureau chain of command, with Cooper carrying the wallet-style card instead of the clip badge.
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Killjoys
Mentor and the assassin he raised — the most uncomfortable pairing on the ship.
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The full three-person bounty crew of Lucy, matching badges and all.
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Army of Darkness
The S-Mart housewares clerk and his girlfriend, both badged for the same shift before everything goes wrong.
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My Cousin Vinny
The two road-tripping college friends arrested together in Beechum County — matching inmate IDs read as one arrest, not two costumes.
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Bill & Ted's Excellent Adventure
The two halves of Wyld Stallyns and San Dimas High's least promising students — neither card makes sense without the other.
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Rocky & Bullwinkle
The Pottsylvanian spy pair who only ever work as a unit — one scheming, one deadpan, both failing on the same assignment.
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Fifty Shades Of Grey
The CEO behind the desk and the interviewer signed in at the front desk — the original office-meeting dynamic in two badges.
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Boss, a staffer wearing your own face, and the guest being escorted up — a full chain of office clearance for three friends.
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Judge Dredd
The same Judge from two adaptations — one helmet-off blockbuster version, one helmet-on grim version — so the joke is two people insisting they're the real Dredd.
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Halo
Fireteam Osiris's commander and his veteran ODST-turned-Spartan second — a by-the-book lead paired with the guy who talks back to him.
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Five Nights At Freddy's - FNAF
The employee working the shift and the co-owner who set the place up — one badge is the job, the other is the reason the job is dangerous.
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Alien
The warrant officer and the ship's cat are the only two of the Nostromo's manifest left on the books, so the badges read as a matched pair.
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One real Weyland-Yutani crew badge next to your own face on the same template, for a shopper who wants to stand beside Ripley rather than be her.
$39.95$44.90save $4.952 cards · $19.98 each
Zombieland
The reluctant road-trip pair: the Twinkie-obsessed gunslinger and the rule-listing college kid who rides shotgun.
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Pokemon / Pokemon Go
One person plays the registered trainer, the other wears the disclaimer about it — the straight man and the punchline in a two-badge set.
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You and two friends each pick a different team colour, which is the whole rivalry in three badges.
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A mixed-team party of named trainers plus the one member who clearly needs the warning badge.
$95.85$105.75save $9.905 cards · $19.17 each
Tiny Task Force™ Career Credentials For Kids
The one who picks the destination and the one who actually gets them there.
$44.95$49.90save $4.952 cards · $22.48 each
Rescue and treatment, the handoff pairing for two kids who want different uniforms but the same job.
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The two first responders who show up to the same call, with badges to match.
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One works inside the rules, one works above the rooftops; both claim the same case.
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Ground, medical and air crew working the same emergency — four distinct uniforms, one shift.
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Every badge in the lineup, so a whole classroom or party can each hold a different credential.
$134.85$149.70save $14.856 cards · $22.48 each
The Division
The activated sleeper agent against the private-military holdout that turned on the city — opposite credentials, same face shot treatment.
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Line operative and the specialist BTSU unit from the same private contractor, so the two badges read as rank difference rather than two random villains.
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Second-wave Division agent and the Joint Task Force regular holding the line with them; allied badges from the same emergency directive.
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One agent outnumbered by the two factions fighting over the capital — True Sons militia on one side, Black Tusk contractors on the other.
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The original New York lineup: two JTF regulars and an SHD agent against a pair of Last Man Battalion soldiers, each person printing their own face.
$114.85$124.75save $9.905 cards · $22.97 each
Every credential in the collection — SHD, JTF, LMB, True Sons and Black Tusk — so a large group can split into agents and hostiles.
$216.80$241.55save $24.7510 cards · $21.68 each
Video Store Vault
Two rival rental-chain employees in the same room, each with their own store's badge and photo.
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Cardholder, counter staff, and the rewind reminder pin that settles the argument about who didn't rewind the tape.
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The customer handing over the card and the staffer behind the counter checking it for late fees — one of you wears the photo badge.
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L4D - Left 4 Dead
You and a friend as the two CEDA units that actually touch the infected — one hoses them down, one checks them for symptoms.
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You and a friend working the safe-room door: one holds the line, one loads the bus.
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You and two friends as the field end of CEDA — hazmat goes in, decon follows, medical signs off.
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All five colour-coded divisions at once, so a group of friends shows up as one agency instead of five strangers in hazmat suits.
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Fallout
Same vault, opposite sides of the door: the one who stayed in and the one who went out.
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The vault's authority pair — one gives the orders from the office, the other enforces them at the door.
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A dweller and the registered pets that travel with them, badged under the same Vault-Tec system.
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The staff meeting: overseer plus the three chiefs who run engineering, medical and science, with security standing in the corner.
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Corporate chain of command — the inspector audits the overseer, the overseer leans on the chiefs, security watches everybody.
$116.85$131.70save $14.856 cards · $19.48 each
Terminator
You and a friend go as Cyberdyne Special Projects staff — one of you is Dyson, the other is the co-worker on the same Skynet division clearance.
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GTA — Grand Theft Auto
A two-person San Andreas license set: one card carries your own photo, the other the ready-made Forelli ID, so a pair can show matching paperwork.
$39.95$44.90save $4.952 cards · $19.98 each